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Player Information

Name: Love
Contact: [plurk.com profile] Demonia
Age: 29
Other Characters: N/A

Character Information

Name: Trance Gemini
Canon: Andromeda
Canon Point: Season 5's beginning
Age: >6 billion
History: This page goes into more detail about the very beginning, which is more conceptual in a way, but is more like Trance explaining her early life. Trance's wiki page! That is brief and sufficient, but it'd be easier to elaborate the final area of the biography, as that's the canon point, as well as what would have happened in canon immediately afterwards.

In the Nietzchien Succession that's mentioned, the main point that had Trance take a critical role is that the major big bad, the Abyss (more a force and existence than a person) was backing them. So there's at least 2 large fleets and the Andromeda was both outnumbered and pinned. So Trance took a bonsai tree, which she had been using to focus her powers and nurture it to make the best possible future, and essentially let loose. By shedding the humanoid body, Trance transformed to a miniature of her sun (called the Core state), and used the energy in the tree and almost all of her own to completely destroy the ship, her friends and herself, and remake them in a time and place that was safe. She went supernova. As is the nature of what a sun is capable of- bringing and taking life. The world-ship was simply destroyed.

When this happened, the ship was floating in space and Trance's friends were scattered all over a small system and had arrived at various times. Trance herself was stuck in her Core form, unable to do anything but exist as a small floating sun in a space ship. Which was useful for some of the natives, who would send victims at the Core to burn them up. When Dylan, our main character, uses the power of friendship to convince her to return to the humanoid avatar form. She's not the same, though. Her memories and self-knowledge were essentially burned away and she didn't know anything- just that she knew Dylan was someone to be trusted and followed. Prior to this event, Trance was someone that was straight-forward, had a goal and used her knowledge, power and friends to get to it. She was a tactician that had a full historical plot dump in her head, just from existing during it, and someone that had decided to go from relative pacifism to hardened warrior. So this new 'version' was the complete opposite. She had no idea of who she was, what she was capable of or the impact and necessity of her prior actions. Which was both terrifying, but there was an urge to follow her instincts to figure everything out so that she wasn't causing so many problems for her friends. Because without those memories or understanding of herself, many of her actions that had followed had become guilt-driven.

Essentially, while a lot of this also belongs in the Personality section, it's a look into the kind of direction and version of Trance that would be brought into the far shore.

Personality:
Having literally burned herself away to a blank state, with no knowledge of her own nature or affect on the universe, Trance has a true childlike innocence and wonder. Not to the level of Chii from Chobits- she has basics and remembers what things are, but there's no context in her memories. So it's left her with a unique kind of sensitivity her previous incarnations didn't have. Trance is left following her instincts to figure herself out and a desire to help but also hide away from danger. When you don't remember a single battle, any kind of violence can be scary! However with the lack of duty and her original goals, Trance is also more prone to following her very nature of being a 'Lucifer.' Which is looking for what's entertaining and interesting, and while that could be as harmless as gambling and drinking contests, there's an innate risk of being drawn to bigger events that could have an effect on people. Another aspect of her nature is, due to being able to 'see the future', is wanting to manipulate everyone around for a long-term desire. While not doing so intentionally, a lot of what she does could be to seem like she's less of a presence.

Should those events lead to be people being hurt, or those she knows are getting upset, her sensitivity could lead to guilt-driven reactions. Either running away to avoid influencing her friend's lives, or something as small as hiding in her room and crying. Her actions are more passive- She's afraid to act aggressively, sort of being in hand with her reaction to violence. It's an almost crippling pacifism in the beginning, as she's more likely to hide and cower behind a rock before joining and helping a friend. So how she evolves as a person would depend heavily on the situations and people around her. She needs to learn and grow. Also related, as Trance has her own version of amnesia aside from Far Shore's memory removal, I think it's important to note that while she'll be trying to remember things, most of it is also aspects and knowledge of what she is. That should be safe to retrieve without being consumed as it's not who she is.

Originally, Trance was very different. Intentionally looking forward at all of the possibilities, and hoping she was in the 'real' reality, she set up her character and actions in a very specific way. Seem cute and harmless, only caring about a hydroponics garden and the welfare of life overall, and no one pays you too much mind. It makes it very easy to disappear for a period of time, or to be underestimated by people that would like to do harm to those around you. The earliest incarnation was doing this, but with the idea that it wasn't too dire and that she could have more fun with those around her and be lax with the timeline. The second incarnation, being from a future where things went very wrong, took a method that was not just masterminding but trying to control the outcome of events far more directly. Her actions were direct and she had accepted the idea that sometimes it was necessary to fight and kill people. Even if it meant sacrificing herself as well. She had become brutally honest and, after some development, more open about what she knew and what had to be done (based off of what she can see and the timeline she was from.) It wasn't that she liked this route, but the desperation to avoid her original timeline was too high to risk anything else.

Throughout the incarnations however, there's a sanctity of life. Even as the version that would kill, life overall was regarded as precious. She had always been drawn to the hydroponics garden, cultivating the life that was growing there. Even people that weren't very nice to her, or her friends, were given gifts that would help their people, or provided a high amount of oxygen to better their family's lives. The first roles she went to was at the medical bay (despite not knowing what a spleen was) and being the environmental officer. Being a sun, which exists and radiates warmth for life in its system, it's natural to want to cultivate it. That's the nature of a sun. The nature of Trance evolved that. It's actually why she went out on her own, found and brought together the Andromeda crew, and used them to find a better future. The rest of her people were willing to completely destroy the universe and go for a reset, disregarding all the life that technically they were a part of and responsible for. So she made a decision. Then she grew fond of people and favored those she called friends; being the type that would choose them over someone who would have a greater, positive, affect on the future. Unlike many of the other solar avatars, she focused on a small circle of people and aimed for a goal that had the perfect possible future, where things were good for the universe as it was, and most importantly, where her friends were whole and good. It's a real fondness too, for she can and has cried for those she cared for, which other Solar Avatars/Lucifers are generally not capable for. Which was shown at the end of the series, when there was another Avatar identical to Trance; Dylan shot the other, knowing they weren't capable of emotions, such as crying (which the real Trance was doing.)

Abilities: I'm going to note here that I know Trance's powers can be setting breaking. I'd like to leave the decision, ultimately, to the GMs on what you'd like limited and by how much as these are things that could affect both players and settings. To make this easier, I've added possible ways of limiting her powers in the comments, if you'd like.
The biggest thing here is that Trance's very body is one of those abilities. Her true form is that of a very particular sun, over in the Andromeda galaxy. In the show, most (if not all) celestial bodies are at least capable of having an avatar; something they created that housed their consciousness and allowed them to move around in the universe and interact with it in ways a giant mass wasn't capable of. There's no exact information on what the body is made of, but there are some basics about its structure. It doesn't really bleed. While there's active senses and nerves, there's no particular need to sustain it with food or drink (though Trance was fond of food and alcohol,) but there's no limit to how much could be consumed. Possibly because everything ingested is burned away instantly. The form and appearance can change, either through time or significant events- Originally Trance was purple and had a prehensile tail. Now she's very gold, with no tail at all. In the case of solar avatars, it seems that there is plasma or nebula inside the body, as there was a time that Trance had blown out a portion of something gold and glowing into her hand to toss it at a rod that kept her hand stuck to it, which disrupted whatever signal was in it so that it released her. As the body is technically a construct, it also has the pesky issue of really not being alive or dead- what keeps it moving is the connection to the original form, which in turn recharges and also strengthens the body in proportion to the sun's own strength. Of course this also means that the avatar has a huge weakness; other organisms that can take over a consciousness and body can override the connection. Of course, having no life signs also means there's no regulated temperature. In Trance's case, as a sun, she instead can control and raise the body's temperature well beyond the thousands (in any unit of measure.)

The main thing about this is that if the body takes what would normally be a fatal blow to other creatures, the avatar can be knocked out, but the body itself doesn't suffer a huge trauma. Instead it recovers for a brief amount of time before consciousness returns. The only thing that really kills an avatar is if the original body, like Trance's sun, was destroyed first- OR if the connection is completely cut off, which removes the consciousness. For purposes of The Far Shore, the explanation for her death is that she burned out in going supernova and using it to destroy/recreate her spaceship and friends somewhere safe as well. Another thing which can threaten both the avatar and sun is something called voltarium; an artificial substance specifically made for nova bombs, which can completely destroy all traces and substances of a star. Just being in proximity of the substance can cause the avatar pain and weakness.

The body can also take and reveal aspects of its true form. Trance can either offer a glimpse of the system that her sun is a part of in her eyes, or go so far as to transform into a smaller scale of her sun; something known as the Core. As this is the form that she took to go supernova, it's most likely the truest form of the avatar, and it transforms to something more humanoid to better interact with the universe. Like going supernova, the very aspect of a sun is also bound to the Core form; the ability to completely break down and destroy things and people, such as a space ship containing people, and recreate them in a completely different location (and time.) In an act of desperation, Trance did this without focusing on a time as well, just somewhere she felt was safe, and everyone she recreated had shown up in the new location at very different times. Up to several years apart. The humanoid form can also use aspects and elements of her sun, however. Similar to the idea of her containing plasma inside the body, she's able to create and blast out plasma from her hands. This has a pretty high knock-back when blasted, but can also be held in her hands for a stronger and more volatile hand-to-hand combat. The most natural and unconscious method of all this, though maybe the most subtle, is that gardens flourish under her care. She has the instinctual knowledge on how to foster life, but it's also giving plants the light/radiation that they need to nourish themselves.

Now, let's get into tesseracting. While it's a technology in the universe used to travel through long distances in space by 'circumventing' the 3 dimensions, it's also more. While it takes vast amounts of energy and specific technology to do this, celestial avatars can do it with just enough focus. Essentially, it's a sci-fi show's way of saying 'these universal and dimensional creatures can teleport.' Now, speaking of dimensional...

Back in her personality I mentioned her seeing the future. It both is and isn't that. Take a moment in time and imagine that you had an unlimited amount of time to go through every single choice and see what the outcome was. Before anything is really done, you've applied and viewed the entire scenario to see what the result was. This could be a single event, or continue looking and see what the far possible futures were. Each scenario seems just as real as the world you're in, and using this ability as much as Trance has done in the past, it can come to the point where you simply have to hope that the current reality you're in is the actual one and not another possibility you're thinking of. Being a constant in the universe and being around before time could be grasped, avatars can look and reach through time to find out these futures. Some can be really bad, and Trance holds out for the one perfect, possible future, where things are good and people aren't hurt so much. Or it could also be something inconsequential and more fun, which is why Trance always had a fondness for high stakes games. Sometimes it's not a possible future they look into, however. Being an integral part of time and dimension, if different futures didn't count as a different universe, Trance can also cast herself out to several universes, as she's done to search for someone. It's not really a glimpse, like into the future, but more that she splits her consciousness in order to do this, and is capable of interacting with that universe. Clearly that's a specific aspect that I'm flat-out nullifying, as there's no reason to spread things out to multiple versions of the universe (as the game already draws people in from them.) All this means in game is that in her double-locked memories, there's knowledge and understanding of a multiverse.

Finally, as the most subtle of things, is that Trance can communicate with other suns. It's not likely that other people in game would be able to receive these, but it could be picked up on some kinds of technology, or those with abilities/super-sensitivity to background radiation types of pulses of energy. So, not as significant in game, but a possible thing to play with in the future.

Strengths: Guileless, trusting, congenial, compassionate, perceptive
Weaknesses: Naively trusting, inherently manipulative, vulnerable, reckless, adverse to violence

God/Shinki: Shinki
Why?: Given that she was essentially in the position that people would consider a god, and her people were worshiped as such in some cultures. Her very nature was that of using everyone as a tool for her perfect, possible future, so having her be that for a god's whim is an interesting flip.
Cause Of Death: When Trance transformed into a small version of her sun, she essentially went supernova; Destroyed herself, the ship she was on, and her friends from existence. Only to recreate them and herself in a completely new location. Being stuck in her solar form, Trance weakened and burned out instead She has a drawn out scene for it, even (just the first couple minutes.).
Vessel: A gold ring with a sun-shaped face.
Name Location: Left shoulder blade, beneath the tattoo of a sun with the drama mask in it.
Power: Power Sharing - Honestly, Trance doesn't need more powers, so much as being able to understand what she has naturally. The best thing to have, for both herself and her god, is to be able to impart one of her natural abilities upon her god. It's only one of the more active ones at a time, and changes each time Trance is called into vessel form. So it would cycle between heat manipulation, parachronal precognition, tesseracting, or even just not being dead or alive for the time being.

Writing Sample
Sample:
Test Drive link!

Other
Anything Else?: Because it's her true body, would it be possible for it to be visible in the night sky from the Far Shore, as another addition to the stars up there? Nothing dangerous, and probably not that visible, but a tiny added touch.
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